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    Home » Sample Page » News » Dead Rush A Goner?

    Dead Rush A Goner?

    0
    By Horror Asylum on July 23, 2004 News

    DEAD RUSH A GONER?


    Creature Corner reports:


    ‘According to a story running on Gamespot, Activision announced it was canceling the much-anticipated driving/survival horror hybrid Dead Rush. The quote from Activision CEO Ron Doornick says, ‘We gave it an opportunity, but it didn’t meet our standards as a big proposition.’


    I￿m going to be honest with you, creeps, this absolutely baffles me. I can tell you that what I saw in the demo room at the Dead Rush booth during E3 was a fully-playable engine with both a lengthy driving sequence and two action sequences on foot. Hordes of zombies, realistic driving physics, good creature and human-counterpart AI￿there just wasn￿t anything about this that looked half-assed. They could literally have just built a bunch of levels mimicking the play I saw and they￿d have had a better game than the last two or three Resident Evils combined. All the nuts and bolts were there, all that needed to be done was some level design to fill out the game and the usual play balancing, and we￿d all be cruising around blowing zombies off our hoods with well-timed shotgun blasts.


    I￿m going to try and get some information from developer Treyarch regarding this. Activision￿s pat answer seems to suggest that the game just wasn￿t up to snuff￿and I￿m here to tell you that simply does not gel with what I saw with my own eyes.’


    Courtesy of Creature Corner

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